Movie/Series making these days tends not to be as fun for the actors, but with an impressive end result.
This turns into:
Well when CGI first appeared, I hated the stylized versions of it, I hated movies created in warehouses, ie where they made CGI heavy films. A great example of this is Sin City, and even 300. Yet it was Avatar that broke this view for me when CGI became photo-realistic and the only reason I knew it was not real was because of something I did not see on the screen. i love Avatar.CG has largely become excessive and tedious to me. The immersive experience just gets unpleasant after about 20~30 seconds. Lord of the Rings got to be more than I could take, Harry Potter overdid it only slightly less, and even one of my recent favorites, Cloud Atlas has scenes that make me go for a snack.
Time for me to go back to books, I guess.
Well when CGI first appeared, I hated the stylized versions of it, I hated movies created in warehouses, ie where they made CGI heavy films. A great example of this is Sin City, and even 300.
I completely agree with @Yoused:Movie/Series making these days tends not to be as fun for the actors, but with an impressive end result.
CG has largely become excessive and tedious to me. .......
Time for me to go back to books, I guess.
Now, I never much cared for it, but - to me - it creates a world where special effects are allowed to dominate the tale at the expense of proper story telling, which - to my mind - is where plot and character should intersect to provide a compelling narrative. CGI should support this, - and should serve the plot - and not seek to dominate, or be, the story.
This is a worthy counter point. That was my first exposure to CGI heavy films and I still hate them as animated visual novels. CGI capabilities have increased greatly to the point of photorealistic environments. The movie makers like Cameron who take the time and $$, have created amazing things. The Mandalorian created some outstanding sets using digital screen backgrounds In a warehouse.The thing with both of those movies is they're based on highly stylized source material (Frank Miller, who was very involved in both projects / co-director on Sin City), where the style is as much a part of the story as the narrative (maybe even more so), the aesthetic was very intentional, not really a byproduct of some kind of CGI limitation.
There is a dilemma when the story moves into space or to another planet, you are stuck with models or CGI to fill in the gaps.I completely agree with @Yoused:
Personally, increasingly, I cannot abide the use of CGI these days on movies.
Now, I never much cared for it, but - to me - it creates a world where special effects are allowed to dominate the tale at the expense of proper story telling, which - to my mind - is where plot and character should intersect to provide a compelling narrative. CGI should support this, - and should serve the plot - and not seek to dominate, or be, the story.
The equivalent in theatre is where one greatly admires the set, and discussion of the play is about how wonderful the set design is, while the story, plot and acting draw less attention.
We most certainly don’t share the same spectrum of standards as what constitutes a good story, but there are instances where our tastes do cross paths. I mentioned Titanic as an example of outstanding CGI designed to support a perfectly serviceable story, that entertained me. And it was built on a huge practical set, another plus.Again, I must beg to differ.
When special effects - and, above all CGI special effects - are used, the temptation is to succumb to allowing them to become the story, instead of simply one means of simply telling the story, with the addition of striking visual aids and imagery.
But, the story is what counts. And, what is wrong with asking the human imagination (which works perfectly well constructing scenes in the mind when reading a book) to work when viewing something on a screen?
And, the truth is, I found Titanic risible (special effects and historic verisimilitude notwithstanding), ghastly, sentimental, and - frankly - not remotely credible; that central love story was completely cringe inducing.
Moreover, in stories where you must show another planet, while special effects have their place (but only in support of the story), when their role in the narrative supplants the story, (the first Star Trek movie when STNG and the original Star Trek actors shared a movie screen featured an impressive set of scenes where The Enterprise crashed, so good that they showed it twice; as a visual spectacle, of course, it was magnificent, but as a story - Picard meets Kirk - the story was so banal that it was unforgettable, and a terrible waste of a movie; a great many of the individual episodes of STNG were far better and cost a lot less) they can ruin the story.
And, you don't need special effects to depict another planet; good actors, good characters, a good script, a good story, (and yes, I will concede, perhaps decent costumes) will do the job for you.
To be honest, a movie that broadcasts itself - or advertises itself - on the basis of its special effects is one I know that I can probably safely miss.
Me, I'm old school: I want stories, that is, well told stories, not a spectacular spectacle.
James Cameron has a talent for telling good stories, good enough to appeal to me and to be blockbusters. In the case of Titanic, the idea of incorporating an expedition exploring the wreck, tied to a love story is brilliant if the goal is to have broad appeal, who wants more than just a disaster film. Compare it to just about any disaster film, which tends to be short on story and long on special effects. There is a reason Titanic is one of the top grossing films, appealing to a very large audience.
I agree completely that special effects, a story they do not make.I think there’s room for both to be honest. Humans are visual creatures, and it’s one reason film has been such a big part of our culture the last century. I do agree with the general premise that visual effects cannot carry a movie on its own, at least not beyond the box office.
I think there’s a difference between writing that simply suffers, versus writing for the sake of the spectacle. Star Trek: Generations (and I’d argue the TNG movies as a whole) suffered from writing woes, unfocused ideas, and actors that were wanting specific things that would be “cool” for their characters to do. The spectacle that was left was a symptom, rather than the root problem, IMO.
That said, Marvel is an annoying juggernaught at the moment. The approach to writing that has been taken with the need to setup the next film, the next big bad, etc, etc has not done the writers any favors and created a style of writing that is infecting other projects. The need to go-go-go in a story and sacrifice pacing, breathing room, and intentionality. The creation of plot demands and then moulding characters’ actions to fit them. I could go on. But I do think writing has taken a weird turn, but I don’t think visual effects are the primary reason for it. But the fact that these films keep printing money in the box office means we get more of it.
I love big spectacle. But I’m not going to add it to my library at home unless it has actual value in revisiting it, which requires a good story (from my point of view) to go with it. And I’ll admit there’s not a ton that I’ve been adding from the last few years. But there’s a decent mix of blockbusters in there (just not anything from Disney’s major studios to be honest).
Shame, because I think that’s what we do best. All downhill after thatPerhaps it is simply a case of personal cultural preferences.
In general, I don't much care for American movies.
Shame, because I think that’s what we do best.
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